Genres
How often each genre tag appears, and how the big ones grew. A game can carry several tags.
Most common genre tags
games carrying the tagNew games per year, by genre
2006–2024 · 2024 is a partial yearDo genres differ in user scores?
mean score difference, t-test| Comparison | Difference | p-value |
|---|---|---|
| Casual vs. Massively Multiplayer | +12.86 | < 0.001 |
| Indie vs. Massively Multiplayer | +11.85 | < 0.001 |
| Adventure vs. Simulation | +3.98 | < 0.001 |
| Action vs. Strategy | +1.31 | < 0.001 |
Small, focused games score higher than massively multiplayer ones by more than ten points. With samples this large almost any gap is significant, so the size of the difference matters more than the p-value.
Price
Most games are cheap. Scores peak in the $15–30 band and drop for premium titles.
Games by price band
countPrice by release year
USDIs VR worth its price?
Not for reviewers: VR titles average about four and a half points below the catalogue.
VR games by genre
bar = number of VR games · label = average review scoreLanguages
English still dominates, but English-only releases have fallen from over half of new games to about 41%.
Share of new games that are English-only
% of releases each yearMost supported languages
% of gamesLanguages per game
% of gamesIndie studios stay mostly English-only, while non-indie publishers went from about half English-only to under 30% by 2024. Localisation looks like something budgets buy: the market is global, but translating costs money that small teams spend elsewhere.